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Emily the Assassin

The model is sculpted in Zbrush, and retopo in Maya. Textures are baked in Marmoset and painted with Substance Painter and Mari. 
The render is done in both Marmoset and Substance Painter.
Concept by Kyoung Hwan Kim(Tahra) :
https://www.artstation.com/tahra
The whole character is 90k tris.
Texture:
2k X 4 for the body.
1k for weapon.
1k for the hair cards.

Rubber jacket

Rubber jacket

Mask with leather jacket

Mask with leather jacket

Emily The Assasin Turn Table

Render in Substance Painter

Render in Substance Painter

Whole Character | 90k tris

Whole Character | 90k tris

Cap | 10k tris

Cap | 10k tris

Face | 1.3k tris

Face | 1.3k tris

Pillow Hat | 4k tris

Pillow Hat | 4k tris

Hair | 15k tris

Hair | 15k tris

Mask | 750 tris

Mask | 750 tris

Boot | 1.9k tris | Glove | 2.7k tris

Boot | 1.9k tris | Glove | 2.7k tris

2k for each texture

2k for each texture